The Witcher 4 only ramped up production six months ago, but players caught a glimpse of Ciri in action in the first teaser trailer last December. Game director Sebastian Kalemba has previously hinted that the events depicted in the trailer may unfold differently depending on the choices players make as Ciri. According to Kalemba, one of the goals of the sequel is to increase the ability of players’ choices to help shape the narrative of the game.
“We want to put player agency in the center,” Kalemba told IGN. “We want players to be able to really sense these opportunities and to go in-depth when it comes to choice and consequences.”
Kalemba went on to argue that the evolution of The Witcher 4 includes giving players more tools and opportunities to define their own experience as Ciri. Sometimes, that means the outcome of certain choices won’t go Ciri’s way.
“Whatever the choice is and whatever the consequence is, we want players to feel rewarded, even if the emotion in the end is sadness,” added Kalemba. “If this is coherent with the emotional journey we’re delivering, [it will allow] the player to feel [that they are] okay with this consequence.”
Late last year, Kalemba told GameSpot that there will be romance in the game, but with the intention of making “it super compelling and very meaningful.” There isn’t currently a timetable for The Witcher 4’s release, but CD Projekt Red recently warned fans not to fall for scams claiming to provide access to the game’s beta release.