Future Schedule 1 Update Content Will Be Decided By Players

You will soon be able to take control of future Schedule 1 updates, as developer TVGS has announced that the community voting system is ready. The first vote will take place “this week” according to the Schedule 1 patch notes on Steam for update v0.3.6.

As soon as the voting period opens, you will see a prompt in the game’s main menu. TVGS has previously said that you can choose between adding the cartel to the game, a police update, or adding shrooms to the list of manufacturable products.

The news of the voting system rollout came in the patch notes for update v0.3.6–which sees employee beds replaced with lockers–had previously been tested in the beta version of the game. Where employees used to require beds in order to be assigned to work in your property, they now only need a locker, which has a much smaller footprint.

Alongside the space-saving improvement, TVGS has also added item slot filters, which will allow you to tell employees which items you want or don’t want in a particular place. The saving system has also been rewritten to lessen save times and optimize Steam Cloud Sync.

Schedule 1 updates in future could focus on an improved policing system.

Schedule 1 update v0.3.6 patch notes

You can read the full patch notes for update v0.3.6 here:

Additions

  • Added lockers. These will be replacing employee beds. For compatibility reasons, employees will still be assigned to beds in existing saves, but going forward, you can use lockers instead, which are more space-efficient and can store more stuff.
  • Added item slot filters. You can now set whitelists or blacklists on slots to tell employees which items should or shouldn’t go in a particular slot.
  • Added employee property transfers.

Tweaks/Improvements

  • Increased storage unit employee capacity to 3.
  • Consolidated all NPC save files.
  • Consolidated property save files.
  • Consolidated business save files.
  • Changed the trash can pickup area to be square instead of circular.
  • The trash can pickup area is now visible while you’re placing the trash can.

Bug fixes

  • Fixed occasional NPC long-distance pathing failures.
  • Fixed occasional employee pathing failures.
  • Fixed employees sometimes attempting to pick up items that they don’t have the inventory capacity for.
  • Fixed botanist-related performance issue.
  • Fixed police showing question marks above their heads while they’re unconscious.
  • Fixed viewmodel drifting.
  • Fixed an incorrect statement regarding how dealers are unlocked.

In previous updates, TVGS added a storage warehouse to the game, and introduced wall decorations alongside functionality for Bleuball’s Boutique and the Pawn Shop. The developer has stated that, around life circumstances such as university and wisdom tooth surgery, he will be working on the game’s “first major update” very soon.

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