Phasmophobia Dev Promises Overhaul That Will Make It Feel Like “A New Game”

Phasmophobia will finally be releasing into version 1.0 next year, which is a comprehensive update that the game’s creator says will feel “like playing a new game.” Details are intentionally scarce so that players will be able to go into the updated game and discover what’s new for themselves.

Phasmophobia creator Daniel Knight spoke to Eurogamer about the upcoming overhaul, which is being called Horror 2.0–despite the fact that its release will coincide with game version 1.0. “We’re basically going to be reworking the entire horror in the game,” Knight said. “So everything is going to be changing.”

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As far as what “reworking the horror” looks like in practice, we may not find out until the update is released. “I can’t reveal too much because when we release the update, we’re just going to tell everyone there’s a new update, go and play,” Knight explained. “We’re not going to do too many patch notes. We just want people to go in. Almost like they’re playing a new game.”

Knight did go into a little extra detail about what might be getting upgrades, saying that it’s not just about adding new content, but changing what’s already in the game. Audio is one of the areas due for a major overhaul, though Knight once again doesn’t go into any detail other than saying there’s “there’s a lot of little audio changes” being planned.

After five years in early access, the team behind Phasmophobia is putting in a lot of work to level up the indie horror hit to get it ready for its full release. The latest major update, Chronicle, added the ability to record video and audio, and fundamentally changed the way players record evidence for investigations. A second major update is on the way later in 2025, which will be focused on the player character.

Phasmophobia initially launched in 2020 as the work of a single developer, Daniel Knight, but the team now consists of 29 people. While the game has been popular since the beginning, its recent updates are slowly bringing the game in line with what you might expect from a small studio, rather than a solo project.

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