Palace Heist comes with everything you need to play the new standalone game, including two player decks with 60 cards each, a scenario deck themed around the Aladdin villain, a playmat, and a bunch of other game pieces and tokens.
Illumineer’s Quest is designed to be a replayable experience and offers four different difficulty levels. Players place character and item cards from their deck on the game mat and square off against Jafar’s 50-card deck. Your objective is to make it through the palace and secure the Reforged Crown. It’s not a straightforward journey, however, as Supreme Sorcerer Jafar has plenty of tricks up his sleeve to impede your progress.
Palace Heist is a compelling variant on Lorcana that is especially great for those who don’t always have someone around to battle. It’s also a good tool to introduce new players to the game, since it’s fully playable as a single-player experience as well as cooperatively with one other player. You can also use the cards in the standard Lorcana TCG.
Illumineer’s Quest: Palace Heist includes the following:
- 1 Jafar Scenario Deck (50 cards)
- 2 Player Decks (60 cards each)
- 1 Oversized Jafar Card
- 4 Battleground Cards
- 1 Reforged Crown Tile
- 1 Palace Heist Playmat
- 1 Jafar Draw Token
- 5 Lore Tracker Tokens
- 29 Damage Counters
- 1 Victory Card
- Palace Heist Rules Sheet
As mentioned, this is the second Illumineer’s Quest game. The first, Deep Trouble, released as part of the Ursula’s Return set in May 2024. Illumineer’s Quest: Deep Trouble still regularly sells for full price, though you can save a few bucks at Amazon. It’s worth clarifying that Palace Heist and Deep Trouble are different games with unique scenarios and entirely separate decks of cards, so both games are worth checking out.