With the arrival of new endgame content in a Monster Hunter Wilds update earlier this week, a pesky crashing bug also snuck into the game. But Capcom has stated that the issue has now been addressed with a hotfix. The patch notes also point to a couple of other problems getting rectified with version 1.021.01.00.
The crashing bug could be triggered by fainting or utilizing fast-travel to get back to camp. Capcom quickly became aware of the problem after releasing the major update for the action-RPG on August 12. That patch actually saw the company move up endgame content–such as tempered versions of monsters like Rey Dau in nine-star quests–from the still-planned Title Update 3 in September.
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Now Playing: Monster Hunter Wilds Review
This new hotfix also ensures that the Wide-Range skill works as promised while playing online. In addition, the patch helps gunlancer players, since the weapon’s “Focus Strike would sometimes not chain into the finishing attack.” This should work properly now.
Monster Hunter Wilds has struggled sales-wise lately, with concurrent player numbers on Steam dipping lower than Monster Hunter World at one point in June. For more, check out GameSpot’s Monster Hunter Wilds review.
The full patch notes are below:
Bug Fixes and Balance Adjustments
- Fixed an issue where, under certain conditions, the game could crash when a player returns to camp after fainting or via fast travel.
- Fixed an issue where the Wide-Range skill effect on Appraised Talismans was not correctly applied to other players during online play.
- Fixed an issue where the gunlance’s Focus Strike would sometimes not chain into the finishing attack.