Battlefield 6 Makes Balance Changes To Rush, But It’s Still 12v12

The second weekend of the Battlefield 6 open beta is now in full swing, and Battlefield Studios isn’t wasting time when it comes to making some adjustments to the game’s Rush mode.

As announced by the official Battlefield Comms account on X, MCOM timers on Rush have been reduced from 45 to 30 seconds to “better balance between attacking and defending players.” Additionally, respawn timers have been adjusted on both Rush and Breakthrough so that defender respawns are now fixed at 12 seconds, having previously been between 6-12 seconds. One other change on Breakthrough makes it so fewer players are needed on an objective in order to speed up the capture time.

Those changes should help attackers on Rush and Breakthrough claim more sectors, but so far Battlefield Studios hasn’t addressed the main elephant in the room when it comes to Rush–its small 12v12 size and a complete lack of vehicles.

Previous iterations of Rush typically featured 16v16 players and included vehicles, something Battlefield 6’s version does not have. Combined with the smaller sizes of the maps featured in the Battlefield 6 beta, and this iteration of Rush doesn’t seem to have won over many fans, with one longtime Battlefield content creator stating he would rather see the mode removed until it’s “been properly worked on,” citing poor map balance.

It’s possible bigger maps may alleviate some of the issues fans have had with Rush in Battlefield 6, something that one of the game’s producers said the full game will have. Battlefield 6 will launch with a total of nine maps, four of which are currently playable in the second open beta weekend.

Despite the Rush complaints and some issues revolving around its Secure Boot requirement on PC, Battlefield 6’s beta has already been a big success, surpassing both Call of Duty’s concurrent-player record and that of previous Battlefield games on Steam. The Battlefield 6 open beta ends August 17.

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