Ninja Gaiden: Ragebound Review – A Cut Above

Like the best revivals, Ninja Gaiden: Ragebound feels like it could’ve come from a different era. Crafted by Blasphemous developer The Game Kitchen, Ragebound is a deliberately old-school action game that captures the essence of the classic Ninja Gaiden series, with sharp gameplay, challenging levels, and gloriously retro visuals and music that would feel right at home on the Super NES. It also builds upon this foundation with some smart new mechanics, making it more than a mere imitation of earlier games.

Rather than putting you in control of series mainstay Ryu, Ragebound follows two new protagonists: Kenji Mozu, an untested trainee of the Hayabusa Clan; and Kumori, a mysterious kunoichi from the rival Black Spider Clan. When Kenji steps in to save Hayabusa Village from a sudden demon onslaught, the pair’s destinies become entwined and they form an uneasy alliance, using their combined abilities to stand against the demonic forces threatening the world.

Like so many other aspects of the game, Ragebound’s plot is pure Ninja Gaiden: scattershot, nonsensical, and ultimately inconsequential. In their quest to stop the Demon Lord from being unleashed, Kenji and Kumori travel to various sites throughout Japan, battling grotesque monsters, commandeering the occasional vehicle, and eventually becoming entangled in the CIA’s affairs. It’s knowingly silly stuff, and it affords the developers plenty of opportunities to whisk players through a range of memorable set pieces, from ancient Japanese villages and castles to busy construction sites, flooded pirate coves, and secret military facilities.

The opening acts shift focus between the two protagonists, each of whom has a distinct flavor thanks to the different abilities at their disposal. Kenji plays like a traditional Ninja Gaiden hero, relying on his katana to dispatch foes. Kumori, meanwhile, favors ranged attacks, slaying foes from a distance with her kunai. Both also share a few skills like a dodge roll, which can be used as an evasive maneuver or combined with the attack button to execute a lunge. The actions are fluid and responsive, and both characters feel fittingly acrobatic and deadly.

On top of this basic moveset, The Game Kitchen has introduced a handful of smart new abilities that further enrich the action. Foremost is the Hypercharge. By defeating an enemy with a specific aura (or sacrificing a bit of your own health), you can enter a temporary, supercharged state that dramatically increases the strength of your next attack, felling most foes in a single blow. It’s a thrilling addition. Carving through enemies with well-timed Hypercharge attacks as you race through a level is immensely satisfying and reinforces the feeling that you’re an unstoppable ninja.

Equally vital is the Guillotine Boost, a spinning kick that allows you to bounce off of foes and projectiles in midair. This move doubles as a defensive measure and a traversal skill; many stages will require you to Guillotine Boost off a sequence of airborne enemies to cross hazards or ascend to a higher section of the level, adding a satisfying touch of platforming to the action.

Partway through the story, Kumori’s soul fuses with Kenji, imbuing him with her abilities and unlocking another new skill: the namesake Ragebound Arts. These powerful special attacks can be unleashed after you’ve acquired enough Rage Orbs, and they’re particularly handy during tense situations, such as when you’re overwhelmed by enemies or battling one of the game’s formidable bosses. You can also purchase and equip different Ragebound Arts as you progress through the game, giving you a bit of freedom to customize your play style.

Despite merging together, the game frequently splits Kenji and Kumori apart, requiring you to use both characters to progress. At certain points in a level, you’ll encounter a Demon Altar. Stepping into these will shift control over to Kumori, who must navigate a portion of the stage on her own to reach an otherwise inaccessible switch and open the path forward for Kenji. However, the kunoichi is tied to an energy bar that gradually depletes as you explore, giving you only a brief window of time to complete your objective. It adds a satisfying puzzle-platforming element to the game, as you need to quickly maneuver through a winding section of the stage while also fending off enemies. Fortunately, there’s no penalty for failing, so these segments never become frustrating.

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That extends to the game as a whole. Like previous Ninja Gaidens, Ragebound is a challenging title, but it never feels unfair. Each stage is a gauntlet of enemies to cut down and hazards to navigate, often in quick succession, and you’ll die frequently en route to the end. Crucially, enemies and traps are never cheaply placed, so any setback you experience feels like your own fault. Checkpoints are sprinkled generously throughout the stages, ensuring you won’t have to retread much ground when you do fail.

The game also provides compelling incentives to replay levels. Tucked throughout are various collectibles like crystal skulls and golden scarabs, the latter of which can be used as currency to purchase equippable talismans and Ragebound Arts. You’re also ranked at the end of a stage depending on your performance, with new items unlocking in the shop if you achieve a certain rank, encouraging you to revisit previous levels to improve your score.

For all of Ragebound’s successful qualities, there are a few blemishes. As great as the pixel art visuals look, it’s occasionally difficult to distinguish which parts of the stage are scenery and which are hazards, so there will be times you unwittingly wander into harm’s way. Moreover, some stages, particularly in the back half of the game, drag on a bit too long, taking you through the same hazards and repeatedly throwing the same kinds of enemies at you. This makes a few of the levels feel more repetitive than challenging.

The overall adventure is on the short side as well, spanning fewer than 30 stages between its main missions and secret ops levels. The hidden collectibles do add some replayability, and you unlock an even more challenging Hard mode upon clearing the story, but it ultimately feels like the game ends prematurely. There is also occasional slowdown in the Xbox One version, particularly when too many enemies are onscreen at once. It doesn’t affect playability, but it’s noticeable just the same, so the ideal way to experience the game is on a current-gen platform.

Ultimately, these complaints don’t detract from the overall experience. Ninja Gaiden: Ragebound is a thrilling revival that successfully channels the spirit of the classic series while also building upon it with some inspired new mechanics. It remains to be seen if the upcoming Ninja Gaiden 4 will likewise live up to the series’ standards, but Koei Tecmo’s Year of the Ninja is off to a good start.

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